Video Game Programmer/Designer | Minecraft Creator
Creating immersive interactive experiences through code, custom game systems, and 8+ years of Minecraft development.
View My WorkI'm a university student majoring in Video Game Design. My journey into game design and development started over 8 years ago with Minecraft, where I taught myself the game's domain-specific language and moved on to create complex game systems, boss battles, and interactive experiences using command blocks and datapacks.
What began as a hobby has evolved into a passion for creating engaging gameplay experiences. From running private servers with deep storylines to publishing adventure maps, I've developed a unique skillset that bridges creative game design with technical implementation.
Now I'm expanding into traditional game engines and C++ development, bringing the same creativity and attention to detail that defined my Minecraft projects.
4+ Years | Ongoing
A creative mode server featuring deep lore and custom-coded events. Served as a testing ground for TacoSMP's custom item and boss APIs, allowing experimentation with a playerbase without working around live updates.
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Work in Progress
A tribute to Alan Becker's Animator vs Animation series. Bringing the stick figures to Minecraft as polished, survival-friendly boss encounters.
Work in Progress!
Published on MinecraftMaps.com
A fully functional combat game built in Minecraft with only command blocks, recreating the Undertale fan-game "Call of The Void."
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Published on chiefdelphi.com
A custom system created for FIRST Robotics Competition scouting, allowing for data collection during matches and analysis of team performance.
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School Project | Unreal Engine
A small puzzle game inspired by 'The Room', giving me experience with level design and game development in Unreal Engine.
Showcase & Discussion
School Project | Team Collaboration
A small platformer inspired by Hollow Knight, giving me a view of the game development process in a team environment.
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School Project
A classic arcade remake with a strategic twist: a custom power-up system that changes how players approach each wave.
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In Progress
Learning C# by creating content for Risk of Rain 2, applying game design principles to an existing codebase.
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