lolimtaco

Video Game Programmer/Designer | Minecraft Creator

Creating immersive interactive experiences through code, custom game systems, and 8+ years of Minecraft development.

View My Work

About Me

I'm a university student majoring in Video Game Design. My journey into game design and development started over 8 years ago with Minecraft, where I taught myself the game's domain-specific language and moved on to create complex game systems, boss battles, and interactive experiences using command blocks and datapacks.

What began as a hobby has evolved into a passion for creating engaging gameplay experiences. From running private servers with deep storylines to publishing adventure maps, I've developed a unique skillset that bridges creative game design with technical implementation.

Now I'm expanding into traditional game engines and C++ development, bringing the same creativity and attention to detail that defined my Minecraft projects.

Projects

Minecraft Projects

MCRP Logo

MCRoleplay (MCRP)

4+ Years | Ongoing

A creative mode server featuring deep lore and custom-coded events. Served as a testing ground for TacoSMP's custom item and boss APIs, allowing experimentation with a playerbase without working around live updates.

Datapacks 3D Modeling Animation
Watch Showcase
AvA in MC Gameplay

AvA in MC

Work in Progress

A tribute to Alan Becker's Animator vs Animation series. Bringing the stick figures to Minecraft as polished, survival-friendly boss encounters.

Datapacks Boss Design 3D Animation
Work in Progress!
Call of The Void Gameplay

Call of The Void

Published on MinecraftMaps.com

A fully functional combat game built in Minecraft with only command blocks, recreating the Undertale fan-game "Call of The Void."

Command Blocks Solo Project Published
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FRC Scouting in MC

FRC Scouting World

Published on chiefdelphi.com

A custom system created for FIRST Robotics Competition scouting, allowing for data collection during matches and analysis of team performance.

Command Blocks Skript Solo Project FRC
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Game Engine Projects

Project Rooms Logo

Project Rooms

School Project | Unreal Engine

A small puzzle game inspired by 'The Room', giving me experience with level design and game development in Unreal Engine.

Solo Project Puzzle Unreal Engine
Showcase & Discussion
Fallen Temple Gameplay

Fallen Temple

School Project | Team Collaboration

A small platformer inspired by Hollow Knight, giving me a view of the game development process in a team environment.

Team Project Platformer C# Unity
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Space Invaders: Rebooted Gameplay

Space Invaders: Rebooted

School Project

A classic arcade remake with a strategic twist: a custom power-up system that changes how players approach each wave.

Arcade Power-ups Solo Project
Watch Showcase
Risk of Rain 2 Modding

Risk of Rain 2 Modding

In Progress

Learning C# by creating content for Risk of Rain 2, applying game design principles to an existing codebase.

C# Modding Learning
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Skills

Languages & Syntax

Minecraft Commands 8+ years
Skript 3 years
Python 3 years
C# 1 year
C++ 1 year

Game Engines & Tools

Blockbench 6+ years
Unity 1 year
Unreal Engine 1 year

Creative Software

Adobe Photoshop 5+ years
Adobe Premiere Pro 5+ years
Adobe Illustrator 2 years

Soft Skills

Team Leadership
Game Design
AI Prompt Engineering
Technical Documentation

Get In Touch

Interested in working together or want to learn more about my projects? Feel free to reach out!